FVLM KD1-MN-EN  FIRST EDITION

Instruction
Manual

FVLM · the film camera.
Photos and video on one stock, developed in the camera.

MODEL KD-1 · READ BEFORE FIRST ROLL

FIG. 0 · MODEL KD-1

Read this the way you would have read it in 1996: on the train home from the camera shop, box on your lap. Ten minutes, front to back, and the camera is yours. One stock, one look, no filters: everything else in here is just ways to hold it.

1The camera
1

FVLM is a film camera. One stock, one look: a real colour cube, real scanned grain, real light leaks. There is no filter list, and nothing to grade later.

2

You shoot, it develops. Photos and clips leave the camera already finished. The moment of capture is the edit.

3

There is no negative. What develops is the picture. Treat every frame like film: choose, then press.

4

Everything happens on the phone. No account, no cloud, no network. The roll is yours because it never leaves you.

5

Hold it upright. The camera is portrait. Video opens a landscape gate inside the upright finder (chapter 6); films play back wide.

6

Lost? The little (i) on the finder opens this manual's in-app twin. It retires after the first read; Settings keeps it forever.

2The film
1Two stocks
COLOURMONO

SAME EMULSION · CHROMA IN OR OUT

2Three gauges
35168

GRAIN GROWS AS THE GAUGE SHRINKS

3The leak door
1 IN 3

THE DOOR DECIDES · NO TWO ALIKE

4The date back
26 9 18

BURNED AT DEVELOP · NEUTRAL ON MONO

1

Two stocks. KD1 in colour, and a mono cut of the same emulsion: the tones hold, the chroma goes. Swap in Settings → Look.

2

Three gauges. Grain size: fine, medium, coarse: a 35, a 16, an 8. Real scanned emulsion, printed into the frame when it develops. Never a live overlay.

3

The leak door. Roughly one frame in three develops with a light leak. You will not see it coming, and no two are the same. This is the film, not a fault.

4

The date back. A small date burns into the corner as the frame develops: orange on colour, neutral on mono. Toggle DATE in the deck's drawer.

5

Rolls come in 24, 27 and 36. At zero the roll finishes and goes to the lab; a fresh roll loads itself. The drum keeps count (chapter 5).

6

Developing is the only wait in the camera: a beat per frame, the way it should feel. Watch the finder go quiet while it happens.

3The finder
1Tap to focus
AF·L

TAP · TICK · SHARP. LONG-PRESS LOCKS

2The EV rail
EV

DRAG SUN-WARD OR MOON-WARD

3The level
TILTEDLEVEL · CLICK

WINGS HOLD THE FRAME · THE CENTRE IS THE HORIZON

4MX · multiple exposure
MX ×2

THE LAST FRAME HAUNTS · PLACE THE NEXT

1

Tap to focus. The reticle confirms with a tick. Long-press latches AF·L + AE·L: recompose freely; badges show what's held. Drive EV afterwards and exposure hands back to you.

2

The EV rail. Drag beside the finder, sun-ward or moon-ward. The meter keeps the look honest; you keep the mood.

3

MF. The wheel pulls focus by hand; red peaking crowns whatever is sharp. SNAP presets the lens to a distance (0.2–50 m): zero-delay street frames.

4

The level. Two wings pin the frame's nearest level axis; the centre line is the true horizon, sliding with pitch, counter-rolling with tilt. At level the pieces merge, snap green, tick once. Aim straight down and it becomes a bullseye for flat-lay.

5

MX. Multiple exposure: frames layer on one negative, and the ghost of the last frame haunts the finder so you can place the next one.

6

Movements. Settings → Camera → Level Verticals: converging verticals straighten at develop, like a view camera's rise. Deliberate angles stay yours.

7

Flip for the front camera; selfies can mirror or not (Settings). SIMPLE mode strips the deck to shutter + roll, for lending the camera.

4The band
1Real glass has stops
WIDEMAINTELERULER · DIGITAL REACH EACH STOP = A LENS

TAP A STOP, IT'S THAT GLASS · PAST THE LAST, YOU'RE SPENDING PIXELS

2The rocker
W T FURTHER = FASTER

A CAMCORDER'S W–T, NOT A SLIDER

1

Every real lens is a stop on the band. Tap a stop and you're on that glass; the band always tells you which one you're looking through.

2

Past the last glass a fine ruler counts the digital reach. It's honest about it. Spend pixels knowingly.

3

The rocker rate-drags: deflection is speed, like a camcorder's W–T. Pinch works too, everywhere.

4

In video, crossings are allowed mid-take. The lens-switch click can land on the microphone. The mic chip mutes a take when silence matters (chapter 6).

5The deck
1Shutter & burst
×4

PRESS: INSTANT · HOLD: THE BURST

2Flash reports itself
ORANGE · HOLD ITGREEN · SAFE

THE ICON IS THE STATUS LIGHT

3Rear-sync
TRAILS FIRST · THE POP LANDS LAST

DRAG THE SHUTTER, FREEZE THE POP

4The roll drum
27 8 6 SOMEONE IN THERE COUNTS WITH YOU

FRAMES LEFT, ALWAYS HONEST

1

The shutter is instant. No lag. The frame is yours at the press. Hold for a burst of up to 4.

2

The roll drum spins as you spend; frames left peek through its window, and it never lies.

3

Flash OFF / ON / AUTO, and the icon reports its own status: orange while the exposure is in flight (hold the frame!), green when it's safe to move. A failed frame hands it straight back.

4

Rear-sync. In the dark the shutter drags, light streaks, and the flash pops last. Your subject lands sharp on top of the trails.

5

Off-board flash. The LED fires clean, with no pre-flash, so it can trigger slave strobes without wasting their pop.

6

Timer 3 s / 10 s with a countdown. The drawer keeps the occasional tools, timer, flash, level, DATE, grain, out of the way until needed.

6The can · video
1100 ft = 2:46
100FT = 2:46 SEAL THE CAN · IT DEVELOPS

FEET AND SECONDS SPEND IN REAL TIME

2Hold the door open
REC HELD: LIGHT GETS IN · LANDS AT DEVELOP

EXACTLY AS LONG AS YOU HOLD IT

3The gate, upright
TURN = FULL WIDE 4:3

A LANDSCAPE GATE IN AN UPRIGHT FINDER

1

Flip the gate to video: a landscape 4:3 gate opens inside the upright finder. Turn the phone sideways and the finder fills. Landscape shoots landscape.

2

A can holds 100 ft, 2 minutes 46. The counter spends feet and seconds in real time; the reels spin while you roll. At zero, the can is full.

3

Video records clean and develops when the can seals. Grade, grain and leaks print onto the clip the moment you stop. What you framed is what develops.

4

Pause between takes. One can, many takes, joined in camera.

5

The effects button is a door. Hold it mid-roll and light floods in for exactly as long as you hold. You won't see it in the finder. It lands when the can develops.

6

Zoom crossings are allowed mid-take. The lens click can land in the audio; the mic chip mutes a take for silent films.

7

Sealed cans land in the lab's CANS room, developed and playable, and become the film maker's raw stock (chapter 8).

7The lab · gallery
1Two rooms
ROLLS CANS

COVER-FIRST · TAP FOR THE VIEWER

2The wigglegram
3D

A TINY HAND SWEEP · A LIVING FRAME

3Import · re-expose
OLD PICTURES, RE-EXPOSED ONTO KD1

THE CUBE TAKES OUTSIDERS TOO

1

Two rooms: ROLLS for photos, CANS for films. Cover-first; tap for the viewer, long-press for batch select.

2

The viewer: pinch to inspect grain at 1:1, share, save out, or tear up. Films play right there.

3

The calendar drills the archive by day. Every roll remembers when it was shot.

4

Import develops outsiders. Old clips and photos pass through the cube and come out on FVLM stock, re-exposed, not filtered.

5

Wigglegram: a 3D photo from a tiny hand sweep, bound in the lab into a frame that wobbles alive.

6

Where things save: photos to your photo library's FVLM album, films to Movies/FVLM. Nothing ever leaves the phone on its own.

8The bindery · wizards
1Every maker is a wizard · three acts
1 COLLECT 2 ARRANGE 3 EXPORT PARK ANY TIME · THE WIZARD REMEMBERS WHERE YOU LEFT

ZINES AND FILMS SPEAK THE SAME GRAMMAR · NOTHING COMMITS UNTIL YOU BIND

2Fold a zine
FOLD · STAPLE · DONE

SPREADS LAID LIKE A PRINTER'S DUMMY

3The press · print on demand
WE PRINT IT · POSTED ANYWHERE

MATTE 130 · RECYCLED 110 · SILK 170

4The film maker's timeline
SCRUB

TRIM · SPLIT · DUP · FILL · REORDER · UNDO · THE MAGNET CATCHES THE SEAMS

5Six gates
4:33:416:9 4:59:161:1 NATIVE

THE SHELF KEEPS 4:3 · EXPORT CROPS THE GATE

1

Both makers are wizards with the same three acts across the top: COLLECT → ARRANGE → EXPORT. Walk forward, step back, park any time. The wizard writes its draft and reopens exactly where you left. Nothing commits until you bind.

2

The zine wizard · Collect: pick a roll's best. The wizard pulls from every roll you've shot.

3

Arrange: spreads laid like a printer's dummy. The dice re-roll a spread's layout; drag to reorder; blanks belong. They're the book breathing.

4

Style & 3D pages: styles skin the covers, margins and plates. A spread can go 3D: a cross-eye stereo pair, or a Magic Eye page hiding the frame in noise.

5

Export a zine three ways: read it on screen as an A5 booklet; export a print-ready PDF laid for A4 saddle-stitch: fold, staple, done; or order it printed: pick the paper (matte 130 gsm · recycled 110 · silk 170), the press runs it and posts the bound copy anywhere.

6

The film wizard · Collect: pick clips from your cans. Arrange is the timeline: drag to scrub, pull ends to trim, SPLIT at the playhead, duplicate, fill, delete, long-press to reorder, + inserts at the playhead. A magnet catches the seams, toggle it for free scrub. Undo/redo cover every cut; fullscreen lifts the preview.

7

Export a film: name it, then Keep on Shelf or Bind out to Movies. Six gates deliver it: 4:3 CLASSIC (native) · 3:4 PAPER · 16:9 WIDE · 4:5 FEED · 9:16 STORY · 1:1 SQUARE. The shelf keeps the full 4:3 master; export crops your gate.

8

Editing an old film asks: update this film, or save as new. The shelf is the bindery's library: zines and films, cover-first, reprint any time. Tear-up is forever.

9Fine print

Look

Film stock · colour / mono
Grain size · 35 · 16 · 8
Date back on / off

Camera

Simple camera
Shutter sound · auto-rotate
Level: flat-lay / horizon / tilt
Level verticals · selfie mirror

Video & focus

Record beep
Focus peaking (MF)
AF·L links AE·L
Snap distance 0.2–50 m

Saving & roll

Keep originals · keep EXIF
Roll size 24 / 27 / 36
Load new film

Type

Film camera · photo + video, one stock

Stock

KD1 colour · KD1 mono

Gauges

35 · 16 · 8 (grain size)

Photo roll

24 · 27 · 36 exp.

Video can

100 ft = 2 min 46 s

Gates

4:3 · 3:4 · 16:9 · 4:5 · 9:16 · 1:1

Flash

off · on · auto · rear-sync · slave trigger

Timer / burst

3 s · 10 s / 4 frames

Press

Print on demand · posted worldwide

Saves to

Photo library (FVLM) · Movies/FVLM

Network

None. Account · none. The negative is yours.

Please remember this much
1

Torn is torn. Tearing up a frame, a roll, a zine or a film is permanent. There is no negative to reprint from.

2

Leaks are a surprise by design. The door decides, about one frame in three. If a frame absolutely cannot leak, shoot it twice.

3

No cloud. The phone is the vault. Back up your photo library the way you'd guard negatives.

4

The look bakes in at develop and cannot be removed later. That is the point.

NO NEGATIVE · NO REPRINT